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Key Stage 3

At KS3 students will follow the Computing National Curriculum, covering digital literacy, information and communication technology and programing.

In Year 7:  Through a series of projects, students will learn about e-Safety and digital literacy.  They will develop skills in presenting information to ensure fitness for purpose and suitability for audience.  They will master a range of spreadsheet skills and learn about computational thinking through flowcharts and object-based programing.

In Year 8:  This is a very creative year in computing, where students learn about digital graphics manipulation, fun projects with spreadsheets, movie software,  flash animations and creating websites with HTML.  They also learn how a computer works, how to program a computer using Python, and the importance of cybersecurity.

In Year 9:  Students will develop skills taught across KS3 to complete a project-based assignment based around a festival.  They will produce promotional material such as digital posters and web banners, a website and a costing spreadsheet.  They will also complete a programing project using Python. 

Click on the appropriate button to access Key Stage 3 Resources



Key Stage 4

At GCSE Level:  Students can opt to take the OCR GCSE Computer Science course.  This comprises three components:

  • A theory module that is externally examined and is worth 40% of the marks
  • A programming module that is externally examined and is worth 40% of the marks
  • A non examined assessment that is marked internally and is worth 20% of the marks.  This comprises 20 hours worth of allocated time to complete a set task.

 Click on the button to access GCSE Computer Science Resources 

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